AD&D D3 PDF

D3 Vault of the Drow (1e) – As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole. This Pin was discovered by Chris Revelin. Discover (and save!) your own Pins on Pinterest. or as the sixth part of a continuing series of modules which form a special campaign scenario (DUNGEON MODULES G1, G2, G3, D1, D2, D3, and Q1, QUEEN.

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The third part of the D Drow series brings the pursuit of the drow to a close.

Unfortunately, the execution of the Vault does not match the concepts on which it was designed. There ad& three small encounter areas described before the PCs reach the Vault itself.

Random monster tables for the tunnel section are listed here once more, and now the jermlaine and kuo-toa are entirely gone: The second of the small encounter areas is very dangerous: Again, this is primarily intended as a combat encounter, and a difficult one at that, as the succubus will use charm and suggestion to sow dissension in the party. Certainly, Gary Gygax had a twisted glee in such items.

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The bulk of the adventure module deals with the Vault of the R3 proper.

Two pages are devoted to wandering monsters in the vault, and then the great vault itself: Finally, the Fane of Lolth itself is detailed: The starry vault when viewed using ultravision or the strange eye cusps is beautifully described, qd&d the actual drow of the vault are reduced to mostly lists without personality: Yes, you get to learn what rank each house has, and its current allies and enemies, but little more.

Along the way, the original scheme of the series seems to have been lost as well. In the Giants modules, the adventurers are asked to find out who is behind the attacks.

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A really good DM will make a lot out of Vault of the Drow, but he or she will do so without all that much help as to how to run it. Assuming that the party eventually assault the Fane of the Drow, under the impression that Lolth is really behind everything, they will get an probably entertaining dungeon setting.

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Q1 was advertised on the cover of each of the D-series adventures. It would be a surprise when it took two further years for the last adventure to appear, and that it was written by Dave Sutherland and add&d Gary Gygax — but more on that when I review Q1. The final encounter area described in the book is that of a wharf cavern, which has ships that can sail onto the Pitchy Flow, the Svartjet and even the Sunless Sea.

A 3d of the boat ends the adventure, along with the text:. Skip to main content.

~ Vault of the Drow ~ Advanced Dungeons & Dragons ~ D3 ~ TSR | eBay

A picture of the boat ends the adventure, along with the text: Scourge of the Sword Coast, session 6. X5 Temple of Death. Sorry, your blog cannot share posts by email.