For other uses of Legend of Zagor, see Legend of Zagor (disambiguation) The Legend of Zagor was an electronic boardgame produced in , and based on . Legend of Zagor has 74 ratings and 2 reviews. Siobhan said: If the truth is to be known, these books are fun at first. Sadly, however, they quickly grow. Part 3 of the Zagor series of books (the previous instalments being The Warlock of Firetop Mountain and Return to Firetop Mountain), Legend of.

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If we can see beyond the motivation-destroying way that the zzagor is presented to us in this book, it is actually designed in a pretty convincing manner map-wise. Retrieved from ” http: Martin McKenna Box illustrator: For several reasons, the nature of the overall plot concept means that this gamebook is unlike any other FF book published.

The gamebook’s plot is directly reproduced in the second book of the series, Darkthrone.

All of these can be applied to a KM book but ‘ boring ‘ is not one I’d use! Advert for the game in the back pages of Legend of Zagor.

Steven rated it it was ok Jul 31, This game was only produced in Europe. Both of these dungeons have corridors filled with traps and deadly monsters that attack the unwary.

Legend of Zagor (book)

Each of the four has different strengths and weaknesses, and the adventure, whilst fundamentally the same, has key zahor dependant on whom you are: Dungeoneer Titan Fighting Fantasy book.


It was set in Amarillia.

Magic points can be partly replenished by using Magic Rings. The Port of Peril. MALthus Dire 10 June at Looking for beautiful books? The microchip would then randomnly pick who began. One major difference, however, is the recasting of the wizard character – in the novels, the wizard was a woman named Jallarialwhose brother Sallazar was killed before the story began.

Trivia About Legend of Zagor Keith Martin credited to Ian Livingstone [1]. To gain a Chest it was necessary to defeat these monsters, and this is where the first use of the microchip referee came in: Most strikingly unique is that YOU play one of four pre-defined characters: The book also consistently refers to a singular die as “a dice”, an error not present in any of Livingstone’s other books, but is present in Revenge of the Vampire by Martin.

Whilst this lwgend well-deployed you choose actions pegend are told how long each takes which allows you to keep a running total of seconds you have used it can seem a bridge zaglr far in a difficulty and b even more extra rules you have to contend with. The encounters can be quite interesting, but the way to reach them combined with the inevitability of yet another impossible fight coming sooner or later combine to make this book a very long, excessively repetitive, and often arduous slog.

Neil77 rated it liked it Feb 18, Interestingly, once you have bested Zagor when you finally ever do! A series of novels featuring the arrival of Zagor to the land of Amarillia and the battle to defeat him, The Zagor Chronicleswere written by Ian Livingstone and Carl Sargent. The Warlock of Firetop Mountain. As this is restricted to being completed in a certain maximum number of seconds, this makes an already legehd tough final part of a very hard book even more difficult.


Legend of Zagor (book) | Titannica | FANDOM powered by Wikia

Sign In Don’t have an account? This book really is tedious! As it stands it is credited leegnd Ian Livingstone, however there is little of his style on show here.

Legend of Zagor is the only Fighting Fantasy gamebook to be set in Amarillia. Caverns of the Snow Witch.

Legend of Zagor (boardgame) | Titannica | FANDOM powered by Wikia

On the other hand, as many reviewers point out, there are plenty of combat situations with powerful opponents, more often than not in compulsory battles. It’s the face of the man sitting behind a desk, wearing a leather skullcap, in the picture for reference number Visit our Beautiful Books page and find leyend books for kids, photography lovers and more. Fighting Fantasy 1 – 10 of 60 books.

He also mentioned that he did not write the chronicles either. The Tower Chests were each in rooms dotted around the dungeon and containing monsters of various leyend.